TURN 7
This is not a comprehensive guide, many details are left out. It is only intended to refresh current members and for PUGs to see our strats.
P1
Positioning:
mDPS: Surrounding Melusine
rDPS: Away from healers, away from Melusine, away from Kiter
Kiter: Away from healers, away from Melusine, away from rDPS
Healers: Center of map
OT: With mDPS
MT: Perimeter, facing Melusine away from group
Mechanic 1 - Renaulds
A Renauld will spawn every once in a while, the Kiter is responsible for aggroing the Renauld ASAP, and kiting it to Waymark "C", where we will stack all spawned Renaulds. Either the SCH or SMN (if present) will Miasma the Renauld to keep it in place on Waymark "C".
Mechanic 2 - Voice
Cursed Voice will afflict 1 Tank, 1 DPS, and 1 Healer. The tank and DPS should face away from the map, sending their voice out into the empty space to avoid hitting and petrifying another player. Healers should aim their voice at the active Renauld, which should be positioned with any other Renaulds via a Miasma or Shadowbind. If a Renauld is out of place after a Voice, it should be destroyed immediately.
Mechanic 3 - Shriek
Cursed Shriek will afflict one Healer or DPS player. That player must run behind the Waymark "C" and put the stacked Renaulds between themselves and the party in order to avoid petrifying them.
Add Phase 1
3 Adds will spawn at separate times, the first will be precisely where Melusine begins the instance, the second is roughly 120 degrees counter clockwise from that point, and the 3rd is roughly 120 counter clockwise from the 2nd Add's spawn point. The off-tank must pick up the add quickly and it must be DPSed down while dealing with all of the above mechanics. Our preferred method is to have the off-tank tank the first and 2nd Adds in place, while picking up the 3rd from behind Waymark "C" and dragging to end next to Melusine to avoid being petrified by the Shriek.
Notes: DPS may be called off prior to pushing Melusine into P2 (70%) in order to time Voices.
P2
Positioning:
mDPS: Surrounding Melusine
rDPS: Away from healers, away from Melusine, away from Kiter
Kiter: Away from healers, away from Melusine, away from rDPS
Healers: Center of map
OT: With mDPS
MT: Perimeter, facing Melusine away from group
Repeating Mechanics: Renaulds, Voice, Shriek
Removed Mechanics: None
Mechanic 4 - Exploding Rings
This phase will begin highlighting rings of the circular map (Outter, Middle, Inner, repeat). Players inside of the rings while they are highlighted will take roughly 450 damage per second from a Bleed, if they are in the ring upon it disappearing, it will instantly kill them.
Add Phase 2
4 Adds will spawn around the perimeter, 90 degrees apart from each other. They are un-aggroable and will assign their attacks randomly. They must be DPSed down quickly while dealing with all of the above mechanics.
Notes: DPS may be called off prior to pushing into P3 (35%) in order to time voices.
P3
Positioning:
mDPS: Surrounding Melusine
rDPS: Away from healers, away from Melusine, away from Kiter
Kiter: Away from healers, away from Melusine, away from rDPS
Healers: Center of map
OT: With mDPS
MT: Perimeter, facing Melusine away from group
Repeating Mechanics: Renaulds, Voice, Shriek, Exploding Rings
Mechanics Removed: None
Add Phase 3
A final add will spawn, who hits pretty hard. This add's main mechanic is Petrifaction.
Mechanic 5 - Petrifaction
If any player is looking at any mob that is casting Petrifaction at the end of the cast bar, they will be petrified.
The add will cash Petrifaction periodically, and will give Melusine the ability when it dies. The add should be picked up and tanked at Waymark "B". It should be DPS lightly by a single mDPS player while the rest of the party stays focused on Melusine. After it casts its first Petrifaction, the single mDPS player should use LB3 on the add, and then continue to DPS it down to about 5-7%, the rest of the party should stay focused on Melusine. After Melusine has cast her next Cursed Voice, the rest of the DPS should switch focus to the add and finish it quickly. Below is a quick timeline:
Add spawn > Petrifaction is cast > 1 mDPS uses LB3 > Melusine uses voice > DPS finishes add
Melusine will now gain the ability to use Petrifaction, and will do it right away. The rest of the mechanics remain in place, although we should have had 4 Renaulds stacked since before P3 started, which will stop additional Renaulds from spawning. One last mechanic is added in this final leg.
Mechanic 6 - Venomous Tail
Melusine will now target a completely random player and afflict them with Venom, which will do damage over time to the entire raid as long as that player is afflicted with Venom. It should be Esuna'ed/Leeched immediately.
That's it!
Meirii replied
536 weeks ago