I'm only lvl 40ish, but I though I'd start sharing info about this class. Some of the mechanics are a bit confusing.
Unlock Quest
Requirements
Get into Ishgard by following main story. 3.x story begin were 2.x ended. The little room on the side of the main building in Camp Dragon Head
Completed 2.x story line
Disciple of War or Magic level 50
Must have completed Main scenario quest "Before the dawn"
Location The Pillars (X:15 Y:10) (it's inside the Astrology building) NPC: Jannequinard.
It's a failry easy quest. Just follow it. One note though: once you complete the JOB quest, you should start the lvl30 Job quest right away to unlock Diurnal Sect.
Actions
Sects Diurnal Sect (lvl30) – Increase Attach speed and Grants some of your spells slightly weaker WHM effects Nocturnal Sect (lvl50) – Increase Healing potency and Grants some of your spells slightly weaker SCH effects
Damage Spells
Malefic – Nuke (Think Stone II)
Combust – Instant Dot (Think Aero)
Combust II – DoT (Think Aero II)
Stella – Weaker Nuke + Weight Down (Think Stone I)
Gravity – (AoE nuke)
Malefic II – Nuke
Utility Spells
Lightspeed – Reduce the casting time by 2.5 seconds while reducing Magi potency by 50% (25 % with trait)
Luminiferoud Aether, - Reduce Enmity and Refresh (Think Shroud of Saint at lvl8)
Disable - Reduces the potency of the target's next action by 5% Duration: 10s
Synastry - Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell
Collective Unconscious: Diurnal: Regen Field, Nocturnal: Damage Reduction Field
Meirii replied
536 weeks ago