Meirii replied

536 weeks ago

Hey folks,

I'm only lvl 40ish, but I though I'd start sharing info about this class. Some of the mechanics are a bit confusing.

Unlock Quest

Requirements
  • Get into Ishgard by following main story. 3.x story begin were 2.x ended. The little room on the side of the main building in Camp Dragon Head
  • Completed 2.x story line
  • Disciple of War or Magic level 50
  • Must have completed Main scenario quest "Before the dawn"

Location
The Pillars (X:15 Y:10) (it's inside the Astrology building)
NPC: Jannequinard.

It's a failry easy quest. Just follow it. One note though: once you complete the JOB quest, you should start the lvl30 Job quest right away to unlock Diurnal Sect.

Actions

Sects
Diurnal Sect (lvl30) – Increase Attach speed and Grants some of your spells slightly weaker WHM effects
Nocturnal Sect (lvl50) – Increase Healing potency and Grants some of your spells slightly weaker SCH effects

Damage Spells
  • Malefic – Nuke (Think Stone II)
  • Combust – Instant Dot (Think Aero)
  • Combust II – DoT (Think Aero II)
  • Stella – Weaker Nuke + Weight Down (Think Stone I)
  • Gravity – (AoE nuke)
  • Malefic II – Nuke

Utility Spells
  • Lightspeed – Reduce the casting time by 2.5 seconds while reducing Magi potency by 50% (25 % with trait)
  • Luminiferoud Aether, - Reduce Enmity and Refresh (Think Shroud of Saint at lvl8)
  • Disable - Reduces the potency of the target's next action by 5% Duration: 10s
  • Synastry - Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell
  • Collective Unconscious: Diurnal: Regen Field, Nocturnal: Damage Reduction Field
  • Celestial Opposition: pbAoE Stun + extends beneficial effect per 5 seconds
  • Time Dilation: Extends the duration of the target's beneficial effects by 15 seconds.

Healing Spells
  • Benefic – Small Cure
  • Benefic II – Big Cure
  • Essential Dignity – Instant Big Cure (40s cooldown) (Potency increases the lower the target's HP. (Up to 1000 potency).)
  • Ascend – Raise
  • Exalted Detriment – Esuna
  • Aspected Benefict – Diurnal : Weak Cure + Regen (Diurnal); Nocturnal: a weaker Adloquium.
  • Helios – Aoe Heal (Medica)
  • Aspected Helios – Diurnal: Weak Medica II; Nocturnal: Weak Succor

Card Mechanic and abilities

LVL30 - Draw
The cards are picked randomly using the Draw ability.
You can choose the target for the card.

To help me remember the cards, I've split them into 3 categories:

Damage Cards
  • The balance – Increase Damage OUTPUT per 10%
  • The Bole – Decrease Damage INPUT per 10%

Haste Cards
  • The Arrow – Increases target's attack speed by 10%. Duration: 15s
  • The Spear – Reduces target's action recast time by 20%. Duration: 20s

Resource Management Cards
  • The Ewer – Reduces MP cost of target's spells by 20%. Duration: 20s
  • The Spire – Reduces TP cost of target's weaponskills by 20%. Duration: 20s

LVL35 - Royal Road
After Draw, instead of using the card on a player, you can consume it to enhance your next draw.
  • Damage Cards – Next card has a potency of 150%.
  • Haste Cards – Next card's effect has an AoE with 50% potency.
  • Resource Management Cards – Next card's effect has double duration.

LVL40 – Spread
You save a card for later. Can only be used in battle. Both the draw and Spread must be use in battle.

LVL45 – Shuffle
Return the currently drawn arcanum to your deck and draw another. (re-Draw)
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